Report on Computer Games & Society
        Since games developed force started increasing. Playing violent video games like Doom, Wolfe stein 3D or Mortal Combat can increase a persons aggressive thoughts, feelings and behaviour both in laboratory settings and in actual life. These kinds of violent games can affect the persons behaviour. Children could be affected negatively by violence computer games or different video games. One of the dangerous affect is aggression. Violence in games is a disease, that no player could get out of it unless he/she stop playing violent games. However, the aggression does go absent with time when the exposure is removed.
        Many p arnts are concerned astir(predicate) their children .They notices the changes on their child before and after playing a violent game. One of the kids that I k straightway is 10 eld old. When he plays games, he sits for hours playing them, and after he finishes, he goes to his mom and tell her what happen in the game, and starts acts like the characters in the game.
        Theses violent games, has two kind of affects, short-term affect, and long-term affect. These affects are caused depending on how many hours does the player play each daytime or each week. In the United States a deviate of psychologists have tried to describe the effects of playing violent games by experiments.
It has proven difficult to design laboratory experiments that provide stiff knowledge about long-term effects of computer games
        without delay days, computer and video games are getting upgraded more and more, division after year. Games are becoming more living, and that is what players like now days. Violence in games are becoming more realistic too. The way the gun is designed and the way the blood and cleansing other characters is like what happened in a real war.
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