Monday, January 28, 2013

Design Educational Game For Young Students

Designing an Educational Gamefor Young StudentsAlaa Menshawi 0514556PROBLEM ANALYSISWe are all awake(predicate) that acquire is a very important concept in our life and it is continuous . However , it is not easy to pull ahead people to correspond by themselves thus , it really requires a good teacher or an effective tool in to create a better breeding process . It would be very important to produce an allureive manner of acquisition in which people will become enthusiastic during the training period . Moreover , it would be important and necessary specifically for the children to enjoy the way how they acquire the selective information in a different approach such as gaming without jeopardizing the primary purpose - learning . Furthermore through presenting the information in a bit of challenging questions the children would be more caliber to learn from itOBJECTIVESThis project aims to design a Java program that will achieve the following objectivesTo help children learn virtually biological science through playingTo helping children understand and memorise Biology in simple and easy wayTo introduce to children the concept of learning in a swordplayny and enjoyable waySOLUTIONAn educational plucky for young students ranging from the ages between 9 to 12 years erstwhile(a) will be designed using the Java programming Language This hazard will provide an interesting way for children to like the course and will help them gain information in an easy and enjoyable way As with whatever learning games , good procedure and quality animation suitably integrate motivation towards learning . The selected program would contain a selection of options so the child stomach choose to hold back sure he or she will be fire with the program over an extended period of time . The game will include questions about Biology .
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The level of worry of the questions and motivational value should be appropriate for the level of disposition of the child in to learn more effectively ( information processing system nurture Foundation , 1992 ) The game will include a dumbfound in which each room has a question to be answered If the child answers the question correctly then he /she can move to the next room . The player needs to begin more correct answers in to get high lashings and win the gameSIGNIFICANCELearning can take place through computer-based games . ADDIN EN .CITE Gander1132Sharon L GanderDoes Learning Occur through Gaming ?Kansas CityCerner virtual(prenominal) University entanglement .usq .edu .au /electpub /e -jist /docs /old /vol3no2 /article4 /index .htm (Gander ) As mentioned earlier , learning is continuous and it would be very advantageous if children are having fun while learning even at home . Computer games are popular to kids . Through gaming , it will attract their attention and will draw more interest to learn . ADDIN EN .CITE MichaelD . R MichaelComputer games as a teaching tool2006http /network .directron .com /teachingtool .html (Michael , 2006 ) For quickly learning complex behaviors , games give a structured environment . ADDIN EN .CITE RaybournElaine M RaybournAnnika WaernSocial Learning Through Gaming2004April 24-29 2004http /www .sandi a .gov /adaptive-training-systems /s /p1733-raybourn .pdf (Raybourn and Waern , 2004...If you want to get a expert essay, order it on our website: Ordercustompaper.com

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